Web13 de abr. de 2024 · Rhino 6. 1404×712 63.3 KB. Rhino 5. 1389×719 62.3 KB. pascal (Pascal Golay) April 13, 2024, 6:47pm 2. Hello - use testWirethicknessScale - when you get a setting that looks good set the ‘advanced’ option here: Options > Advanced > OpenGL.WireThicknessScale. 843×438 94.1 KB. WebSetting the Line Width • Specify various line widths when drawing lines by using the glLineWidth function. • The glLineWidthfunction takes a single parameter that specifies the approximate width, in pixels, of the line drawn. • Just as with point sizes, not all line widths are supported, and you should make sure that the line width you want
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Web20 de mai. de 2011 · The above picture shows lines with thickness starting from 0.3 pixels and increasing by 0.3 pixel. Using triangles to approximate line segments in the correct dimension is not easy. I did it by experiment and hand calibrated the drawing code: then obtained: It is not perfect though, the end points are not sharp enough, and so I say … Web20 de mar. de 2002 · Try setting alpha to 0.2 and linewidth to 1.0 (ie. the line contributes 20% of the light to a given pixel, which you’d expect if the line is only 20% the width of the pixel). cheers, John. zeckensack March 20, 2002, 2:24pm #3. Increase resolution 5x in both x and y directions, I’d suggest 5120x3840. Don’t forget to buy a new monitor. read fist of the north star
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Web7 de mai. de 2024 · OpenGL lines - using glLineWidth (width_value) functionality. CPU lines - extending lines to quads on the CPU. Geometry Shaders - extending lines to … Web6 de mar. de 2024 · Vector2f miter = Vector2f ( -tangent.y, tangent.x ); //normal of the tangent. The length of the miter can be found by projecting it on one of the normals, using the dot product : float length = thickness / miter.dot ( normal ) Then, the miter points can be found by : Vector2f m1 = p1 - length * miter; Web25 de jun. de 2005 · If glGet says 7.5 is the maximum width, then 7.5 is the maximum width. Nothing you can do about it. You can, on the other hand, draw your lines manually as quads instead. Then you can make your lines as thick as you like, but you have to build them yourself. This topic is closed to new replies. Advertisement read five