Nightrunner safe house safe code
Webb14 feb. 2024 · Once you open the box you will get a note with a code for the safe nearby. If you don’t want to bother getting the note, the code for the safe is 1-0-1. Just slap those three numbers in and you will be a few inhibitors richer. If you have any more trouble with Dying Light 2 make sure to check out our other guides. Webb14 feb. 2024 · In Dying Light 2 Stay Human, there’s a Nightrunner’s Hideout in a bus at the north end of the Dam in the forested area west of the Garrison Zone. Inside the hideout there’s a safe, but no ...
Nightrunner safe house safe code
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Webb4 feb. 2024 · In this guide we're going to explain a bit more about Dying Light 2 safes, how they work, their locations, and their solutions. Dying Light 2 Safe Codes and Locations. The Bazaar in Old Villedor - Church Tower. Nightrunner Hideout - Houndfield. Saint Joseph Hospital - Houndfield (Old Villedor) Water Tower - The Wharf. Webb2 feb. 2024 · There is a GRE container inside of the Nightrunner’s Hideout east of Houndfield. You can find this hideout north of the Cherry Windmill. The container is inside a safe lock. The code to the safe can be found in the bedroom beyond the cabinet you have to push out the way. The code is 1-0-1 to open the safe.
Webb13 mars 2024 · Red Duck #2 - Downtown. You can find the second Red Duck in the Downtown district on a broken bridge, inside a small moving truck. You’ll have to make use of your parkour skills or Nightrunner Tools to reach the safe’s location. The truck is the only vehicle in the area, you can’t miss it. Webb2 feb. 2024 · Nightrunner Hideouts are the most common safe zone in Dying Light 2. You’ll find these on rooftops or inside abandoned buses. They’d normally have a player stash (which is somewhat useless),...
Webb16 feb. 2024 · Here are all the Dying Light 2 safe codes: Safe 1 – 973 Safe 2 – 101 Safe 3 – 1492 Safe 4 – 313 Safe 5 – 032167 Safe 6 – 314 Safe 7 – 510 1 /7 < > < > Dying Light 2 safe... Webb2 feb. 2024 · Dying Light 2 Safe Locations And Codes: Safe 1. Click to enlarge. The very first safe you will be likely to find is positioned in the Nightrunner's Hideout just north of Cherry Windmill, in the Houndfield region. The building looks like a clock tower, and on the ground floor, there is a gap in the wall that leads to a safe zone.
Webbfor me it is the safe zone with the safe that uses code 101 in the hallway just before it. I wanted to use it as a starting point to run and do the "center for stage iv THV" night activity, but because of this inactive zone, i lose like 2 minutes just getting from the next nearest safe zone with a sleeping bag. 2 Reply SH3WOLF_13 • 9 mo. ago
Webb9 feb. 2024 · Red Duck 1: House in South of Quarry End. The first Red Duck can be found in a house in the south part of Quarry End. Make your way to the map location shown above and enter the house via the balcony on the east side. Inside the house there is a safe. Open the safe using the code 22-67-66. Inside the safe is the Red Duck. rehoboth cathedral livestreamWebb2 feb. 2024 · If you climb up to where you overlook the bandit camp, you should see a yellow winch, and a nearby window with yellow poles. Inside that room is the safe, and … rehoboth careWebb4 feb. 2024 · All safe codes and locations. Safe: Location: Code: First Biomarker Quest: Saint Joseph Hospital: 973: Treasure Hunt Quest : Muddy Grounds Water Tower: 032167: Moonshine Quest: Horseshoe Water Tower: 1492: Nightrunner's Hideout Safe: North of Cherry Windmill, Houndfield Region: 101: Military Airdrop Safe: On top of the Military ... pro choice berlin